Super Nintendo :: Legend Of Zelda - A Link To The Past Cheat CodesBlue shield:
This trick requires that the second (red) shield. Find the enemy that sticks out its tongue and can take your power-ups. When you kill that enemy you will get the last power up that it stole from you. This enemy can be found in various places, such as in the forest, in the Dark World. Set Ether as your special attack, Allow the enemy take your red shield (this may take a few tries since it takes items at random). When the tongue is still out and the shield is half way to the enemy, use Ether to freeze it. Kill the enemy and to get your shield back. Your shield will appear blue and remain that color even after moving to a new screen.
Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and weeds, and kill all enemies outside the castle. Return to the secret entrance which your character fell into at the start of the game and jump in to reach a room full of Blue rupees.
Complete the Ice Palace followed by the Misery Mire Maze. Go to your house in the Dark World and buy the orange and white bomb.
This trick requires arrows and bombs. Equip the bombs and arrows. Then, press the button to release a bomb and try to release the arrow at the same time. This will create an exploding flying bomb.
The Hookshot is not needed to get inside Dungeon 6. Move behind the block in the beginning, then dash into it. While your character is in the air moving to the right, hold Right until reaching the other side. The same technique may be followed to exit the dungeon by using the other block.
Go to the village. Enter the house to the left, with the patrolling lady. One of the pots contains a chicken. Throw magic dust on it to it turn into a lady. The green characters in Light World near the witches hut will turn into hotdogs, and the soldiers will turn into sand bags. If you throw magic potion on a bee it will turn into a fairy. If you throw magic powder on an orange fireball that takes away hearts and magic, it will turn into a fairy.
Silver Sword - This is the sword obtained from your uncle at the beginning, when you go in the castle.
Master Sword - This is the sword you get when you collect the three pendants. Once you have them, go to the top of the Lost Woods. Press A + L after getting the Master Sword, then go back to the castle and show it to Zelda.
Tempered Sword - You get this sword after obtaining the golden glove in level 4. Then, save the Smith brother by the Library in the Dark World. Warp into the Light World, go to the Smith house, and they will temper your sword.
Golden Sword - This is the ultimate sword. You have to complete every level, except for level 7, in the Dark World. Then, go to your house in the Dark World and they should sell you a big bomb for 100 rupees. Take the bomb to the golden pyramid and blow up the large brown square with the big crack.
Throw your bow in the pool where the Golden Sword was obtained to get Silver Arrows.
Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb Shop where Link's House is in the Dark World. Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and throw your sword first (only if the sword is level 3), followed by your arrows, and finally the boomerang. You will receive the Gold Sword, Silver Arrows, and the Magic Boomerang. Note: The boomerang should turn a reddish-orange color.
Get Magic Boomerang earlier:
Buy your Water Boots from the shopkeeper at the top of the map for 500 rupees. Then, swim down to see another waterfall. Go inside, put in your shield and boomerang, and they should upgrade.
Get Red Shield without entering Dark World:
You can get the red shield without entering the Dark World or paying 500 Rupees. After you get Zora's Flippers, go to the Mysterious Pond behind the waterfall. When you are asked to throw something in, answer "Yes". Throw in the small shield. When the fairy asks you if it is yours, answer "Yes" and she will give you the Red Shield.
Fourth Bottle mystery:
You can find the Fourth Bottle after you have the Magic Mirror and are able to pick up heavy rocks. Go to the Swordsmith's house in the Light World. He will ask you to find his partner. Go to the Dark World. Go to the bottom of the village to find a little man surrounded by rocks. Rescue him and take him to his partner in the Light World. Have your sword tempered. Go to the Dark World. Go the Swordsmith's house and find the purple chest. Take it with you, but do not leave it by pressing A. Take it to the Light World with you and visit the old man by the sign (near where you received the second pendant). He will open the chest that has the Fourth Bottle.
The Three Pendants:
Pendant 1 - Starting at your house, go right and up. Look on the map and go to the building on the right. Enter it to get the bow and arrows.
Pendant 2 - Go to the desert. You need the Book of Mudora. When you are in that temple you can get the gloves.
Pendant 3 - Go to Death Mountain. You need the Magic Mirror. When you are in that temple you can get the Moon Pearl.
In the village where you see the man with four bottles, talk to him, and he will give you bottles. Go to the long house where the man talks about his daughter. Exit the house, go to the other side, and enter. It appear that you can do so, but you can. Save the Smith's brother in the Dark World library. When you get to the Smith's house in the Dark World, a chest will be there. Go to the man who tells you to leave him alone. He will open the chest for you. Press A to leave the chest. But even after moving to a different screen, the chest will be where you left it. After you have obtained the flippers, cross the bridge and go down. Keep going until you see somewhere that you can enter. Then, swim under the bridge and talk to the man.
Hyrule Castle: From where you start, go to the part where that man tells you to get some sleep. Go right and up. In one of the bushes is a passageway.
Eastern Palace: From your house, go right, up, right, and up. Solve the maze to enter.
Desert Palace: Go to the library and dash at the shelf. Go to the desert and use the Book of Mudora to enter.
Death Mountain Palace: Open one of the things on top of the mountain and turn into Mr. Bunny. Go to the dirt that is a different color and use Magic Mirror.
Hyrule 2: Go into Hyrule Castle and go left then down. Go to where the Force Field is located, near the eye. Kill it with the Master Sword.
Palace of Darkness: Make sure you have at least 110 rupees. Proceed until you see a monkey that says he wants 10 rupees. Give them to him and go to the entrance. Then, pay him 100 rupees.
Swamp Palace: Go to the Light World near the cave where you drain the water. Drain the water then go to the Dark World and enter.
Skull Woods: Go into the Dark World and go to the entrance to the woods. Use the hammer and open the 8 stone.
Thieves' Town: Use the same method as before, but go into the village in the Dark World. Go to where the duck would be, and pull on the fork.
Ice Palace: Go to the island in the Light World that requires 5 or 20 rupees to be thrown. Pull the black stone and go to the Dark World.
Misery Mire: Use the flute to go to destination 6. Pull the black stone and enter the desert in Dark World. If you have not gotten the Ether yet, it is to the left of the Death Mountain Palace dungeon. All you need is the Master Sword and the Book Of Mudora. Use your Ether on the Ether icon on the floor.
Turtle Rock: Use the same method for the Death Mountain Palace and go to the right. Use the hammer and continue going right. When you see a big black stone blocking three hammer objects, pick it up. Hammer the things down in order. If done correctly, a Dark World portal will open. Enter and use the quake.
Gannon's Tower: After exiting Turtle Rock, go to where the Death Mountain Palace dungeon would be.
Corner a chicken in town and keep slashing it with the sword. After awhile a group of chickens will attack you. Note: If this is done twice, you will die and have to start from a saved game. Find any chicken (even dead ones in the Dark World) outside of a house. Corner it, then use any available item to attack it. Keep hitting it until you are suddenly attacked by flying deadly chickens. The amount of time you need to wait depends on the item you use. The more powerful, the less the wait. To flee from the attack, leave the area into a new screen, or pick up the chicken.
Advance to the Fourth Dark World level:
This trick can be done as early as after completing the First Dark World dungeon. Note: The enemies in this level are very difficult if encountered earlier in the game without the preparations the other dungeons will provide. After you have gained the Magic Hammer, enter the Lost Woods by the farthest left entrance in Kakariko village. Once inside, turn right, then exit. Bash the two different spikes. Under the stone is a portal. The only point of entering early is getting the Big Key and Golden Gloves very early, saving the Smith, and getting the Level 3 sword before even entering the second dungeon. This makes the rest of the game up to the fifth or sixth dungeon much easier.
Get into The Dark World before getting the Master Sword:
This trick will only work if you have the Moon Pearl, but you do not need the third Pendant. At the top of the mountain in the Light World is a warp to the Dark World. Use this, then travel down to where the bridge would be. Squeeze very close to it, then use the Mirror to travel to the Light World. Do the lightest button-tap possible, then wait for the portal to bring you back. Do not move. Use the mirror again, and when you are in the Light World, walk into the fence. Facing the fence, charge your sword and slowly move back into the portal. You should now be on the edge of the cliff. Move right to jump off, then walk to where you see a lava break and a rock next to each other (at the bottom of the screen.) Move in between them and move down. The screen should move to you on a hill in the Dark World.
Disappearing sweeping woman:
When you have the Magic Powder you can make the old woman that is sweeping the village disappear.
Go to the village and enter the house with the patrolling young lady. Go up to the painting on the back wall and pull on it. Hold on until coins appear. Go in the Desert of Mystery, very close to where you obtained the second pendant. There are two big rocks after you obtained the Power Gloves. They are in the same temple as the second Pendent. Pick up the rock that is behind the first rock. There should be steps there. Go down to find a man surrounded by pots. You will find five rupees under every pot. Exit, then re-enter until you obtain as many rupees as needed. Go to Turtle Rock in the Dark World. Pull on the right paw and wait for coins.
More money for fish:
Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.
There is a secret bee that will never fly away from you. Go to the cave where the Ice Rod is obtained. In the cave next to that one is a statue of a fairy. Run into it and the bee will appear.
Catching the running man in the village:
The man in the village that runs away from you can be caught. Just use the Running Boots to catch up with him.
Potion from Fairy:
Go to the waterfall where the magic boomerang is obtained. Throw in an empty bottle. Tell the Fairy that you dropped in the bottle. She will reward your honesty with a free magic potion.
Bug catching net:
The bug catching net can be used as an alternative to reflect magic back at Agahnim.
Getting the cape without the Titans Mitt:
You must at least have the Mirror, the Hookshot, the Boots and the Moon Pearl. Go to the Dark World graveyard and move to the location where the grave that held the cape was in the Light World. Since there are bushes you do not need your glove. Go to the corner of that little spot and use the Mirror. It will transport you to that same area in the Light World. Now you can simply ram the grave get the cape. Then go back to the warp point to get back out.
Link with yellow clothes:
In the Dark world, when you go to the first castle, just get the hammer and leave. Complete Castle 2, Castle 4,Castle 3,Castle 6, and then finally return and complete Castle 1. You have to defeat the monsters in every castle quickly. Then, go to Castle 5 and open the large chest to get yellow clothes instead of blue clothes.
Teleport (Emulator ROM):
Hold [Cursor Up] + [Cursor Down] or [Cursor Lef + [Cursor Righ. If done correctly, you should start to moonwalk. Go through a door while in this state and keep holding the keys. You should be in the exact opposite side of the room that you started in. Note: This trick only works in dungeons.
In the other Zelda games Link is right handed. In this game, he is left-handed except when facing east.
Invisible bed maker:
At the very beginning of the game when Link is in bed and the man says that he is going out and Link is supposed to stay home, get out of bed. The bed will be messed up. Go outside and then back in. The bed will mysteriously be made, but no one was in the house after Link left.
Select the flute, then hold B. When the duck is touching you, release B. There will be a swirling yellow light where you were standing.
Easy Ice Palace:
Before you go into Ice Palace, go to Misery Mire and get the Cane -- you can also complete that area if desired. Then, enter the Ice Palace and go to the room where you have to push the block onto the switch to enter the door.. You now can just use the cane instead of doing that.
On Gannon's Tower go to the far left set of stairs. Get the key and go back up, but do not open the door. Go to the far right set of stairs, and you will have an extra key. Do not open the first locked door you see.
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