Mac :: Tomb Raider 3 - Adventures Of Lara Croft Cheat Codes

Level skip:
Perform the following actions: Press 1 to draw Lara's pistols. Hold [Shift] and move to walk one step back. Hold [Shift] and move to walk one step forward. Duck until Lara is fully down, then stand. Spin in a full circle in any direction three times, then jump forward.

All weapons:
Perform the following actions: Press 1 to draw Lara's pistols. Hold [Shift] and move to walk one step back. Hold [Shift] and move to walk one step forward. Duck until Lara is fully down, then stand. Spin in a full circle in any direction three times, then jump backwards.

Finding Lara's basement and race course key:
Go to the Library. When Lara walks in the doorway, there are two bookcases to the right. Approach the one on the left and press Action. Lara will pull a book and the fire will extinguish, allowing her to climb up the side wall inside the fireplace. After reaching the top, follow the passageways until reaching a room with two levels, with a lever on the top level. Pull the block that is on the floor towards the lever. When Lara pulls the switch, the basement door will temporarily open. Quickly run through the attic, and down to the main hall to reach the basement. Once in the basement, walk through to the second room and look in the tank on the right side. Inside are keys to the race course. To collect it, pull the block in the other room to the center. Climbing up to that hall leads to the tank. Then, proceed out of the attic. Do not go back down the fireplace, as it has been re-lit.

Lara's museum:
Activate the switch on the back of the diving board in Laura's pool room. Go to the door it opens in her lobby. Pull the lever, and quickly roll. Sprint straight across her lobby and roll into her museum, barely making it in time. The Dagger of Xian among other artifacts are in her museum.

All Hallowed bonus level:
Complete the normal levels and unlock all the secrets. The "All secrets" code may be used to do this instantly. The "All Hallows" level will appear at the "Load Game" screen. It is an extra London level.

View all FMV sequences:
Successfully complete the game. Go to the load game screen to find a "Look in the story so far…" selection at the bottom. Load that game and do not press any keys or buttons to watch the FMV sequences.

High Security Compound: Killing MP men:
When you are in the cell in the High Security Compound level, jump backwards. The MP man will enter and try to punch you. Run out and press the buttons on each side of you cell. These will open the cells next to you, and the prisoners who are released will attack the MP man. Sometimes only one will kill him, but usually you need to open most of the cells since the MP man can kill the prisoners.

India Jungle: Shortcut:
Slide down the track, jumping to grab the log and dispose of the monkey. Jump off the log to the left to grab some shotgun ammunition and a Large Medi Pack. Watch out for the boulder. Continue down the slope and collect the save crystal. Just past the save crystal, vault up onto the stone ledge. A sound will inform you that you have found a secret area. Collect all three items in the area and go towards the tree end. Walk as far on to the bushy area as possible and face the mound that is in your way. Walk carefully to the right hand side of the slightly highest square of ground and face the downwards sloping mound. Save the game. Release Walk, and take one big step back, then run and jump. If done correctly, you will find yourself on top of the ledge. Work your way forwards and jump the gap; it is smaller than it appears. After awhile you may need to start crawling. When you get to the end, drop down and you should land in front of the gate at the end of the level. However, you need a key. Turn to face the other ledge, at the top of some steps. As you climb up to the top of this ledge, a tiger should appear where you were. Kill it, then go to where the key should be without the shortcut, at the other side of the big long rock. Get the key, kill the monkey, and unlock the end gate.

Thames Wharf: Shortcut:
Go to the first catwalk. Run down it, roll, run back, and jump the building. Head up the block and onto the building. Walk forward, then jump from the ledge. Fill your health and save the game. Turn right and run down the catwalk to the open area. Roll and run. Make a 45 degree jump over the right gate when you are to about two blocks from the building. If done correctly, you will land on a sloped surface. Slide down into the barbed wire. Refill your health and jump up onto the block. The level will end.

From where you start, go to the right side and drop onto the little platform that looks like a fence or something similar. Then, look straight forward, and it looks like the roof on the left slightly below you is a skidding roof. Do a running jump to the end of the roof, and it has another roof just lower than it. You can walk on this one. Climb up onto the platform above you. If done correctly, there should be a long skidding platform on your left. Continue following the platform until you reach a small drop. Turn to you right and climb up the wall onto the skidding platform. Once you are sliding down, jump all the way to your left. You will end up on a black-gray building. Now go forward and jump down onto the lower part of the building and run to the end. Once at the end, go to the right corner of the building, then turn 45 degrees to the right. Either run and jump or just jump, to the area where the fence on the building opposite you (that resembles a church) has been removed for running though. If you run and jump, you may land on an invisible platform. If this happens run round a bit until you fall. The intermission sequence will begin.

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