Mac :: Sims - Unleashed Cheat Codes
Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
| Effect | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Change lot positions in neighborhood screen; press [Esc] to save | move_lots |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Loch Ness monster | nessie |
| Always red potion | red_potion on |
| Log animations in the event log window | log_animations |
| Lot filters in neighborhood screen | show_filter <0-7> |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Toggle zoning outlines around lots in neighborhood screen | show_zones <on or off> |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
Enable cheat mode and enter rosebud as a code, then enter !;!;!;!; and so on. Every "!" results in another 1,000 simolians.
Enable cheat mode and enter rosebud as a code, then enter !;!;!;!;! and so on. After your last exclamation point, type a semi colon then a colon. The end of your entry should look like !;!;!;!;: Then, hold [Enter]. The "No such cheat" message will flash. Hold [Enter] to quickly get up to 9,999,999 simoleons.
Easy money:
Enable the move_objects on code and click on the crawling mice on the ground. Delete them. Most of the time, they can sell up to 460 Simoleons.
Buy a Sky Scorcher Fireworks Kit and let a Sim launch a rocket. Click the "Buy mode" icon just before it hits the ground and sell it for 2,300 Simoleons. Launch it as many times as desired and repeat.
Easy money:
If you leave food out and do not have a maid, you may see cockroaches wandering around your floor. Enable the move_objects on code and click on the roaches. Sometimes, the message "Sell SRR Virtual Reality Set for…" with a price of 100 to 1000 Simoleans will appear.
Full need meters:
If your Sim is very depressed or has another low attribute, enable the move_objects_on code and pause game play. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person's head icon to go to where that Sim is located. Everything should be close to full. Note: Wave the game immediately before performing this cheat, or you will lose any career changes or points you have earned.
Never pay bills:
Use the following trick to pay your bills, but cost you nothing. Tell your Sim to pay the bill as soon as he or she walks into the same room as the bill. Pause and save the game, then enable the move_objects on code. Delete your Sim, then revive him while the game is still paused. Resume the game and tell your Sim to pay the bill. The bill should be reduced to 0 Simoleons.
Do not pay taxes:
Enable the move_objects on code and delete your mailbox. You will not have to pay taxes. Note: Your newspaper will still be delivered.
Never miss work:
Enable the move_objects on code and put your garbage can in front of the vehicle.
Enable the move_objects on code and move the car to a different location where an inanimate object is in its way.
Free pizza:
Enable the move_objects on code then pick up the phone and call the pizza man. Then when he arrives, do not answer the door. When he is leaving, enter buy mode and pick up the pizza out of his hands. You now have a free pizza.
Never clean messes:
If you do not want your Sim to have to clean messes, enable the move_objects on code and go to buy mode. Then, pick up the trash and delete it.
Getting married:
When you get the two Sims completely in love, save the game before marrying. If the Sim says no and gives you a reason, go back to the neighborhood screen without saving. Go back to the house, and fulfill the need. If you ask the Sim to marry you many times over a period of a few days and then answer is always, "Can't you tell I'm in a terrible mood? Your timing stinks.", then give up. They are not meant for you.
Invite the Sim over. Before she or he arrives, make dinner and get a radio. When the Sim gets there, greet them then start about three or four conversations. After that, the Sim should eat on their own. If necessary, move the food closer to the Sim. After they eat, start to dance with them one to three times. Afterwards, ask them to marry you and they should take the ring. If not, try again. If it still does not work, that Sim was not meant for you.
Change name or sex of baby:
Enable the move_objects on code and make your Sim hold the baby. Then, delete that Sim and your entire family. The baby screen will appear. It might not change the sex, but you can change the name.
Exceed family member limit:
Use the following trick to add other members to your family, after you already have eight members. Enable the move_objects on code. If you have a family that consists of eight members and you want to add another, delete six of your family members. Those members are not gone forever. If you want another kid, keep the parents active and try to get a baby. If you want another pet, keep one adult active and buy a pet. You will not be able to control what this new member does.
Quick and easy friends:
First, build a hot tub then invite a friend to your house (must be another adult). Get your Sim and the person you want to be friends with in the hot tub, then build counters or shelves all the way around it. Set the timer to ultra speed and wait. Because they cannot get out, they will just talk away. Leave them there until they become friends.
Prevent dog fight with raccoon:
Enable the move_objects on code. When they start going around in a circle, staring at each other, click on the dog. Move it into the house or click on raccoon and click again on bar below and delete the animal. You cannot always count on them to get in a fight, but there is about a 70% chance you or your dog or cat will.
Zombie Sim:
Kill your Sim, and before the Grim Reaper takes him or her away, get your husband or wife to plead with him. He will say " I'm generous today, so I will spare your Sim", then bring him or her back to life. That Sim will now be green but will live a normal life. Note: If you do not want them to be a zombie, enable the move_objects on code and delete him or her. Then, click on their head and they will return without turning green.
Zombie pet:
Kill your pet cat or dog (starve it, burn it, etc.). When the Grim Reaper arrives, plea and hopefully lose. If you win and the pet lives, kill it again. Once you lose, the Grim Reaper will turn it into a zombie. Your undead pet will still want to be fed, rested, and cleaned but will not die if you do not do those things. Note: You can still train and interact with your pet.
Genie:
Buy the antique lamp in the miscellaneous section. Have your Sim clean it and a Genie will appear. You will get to choose different things. Chose correctly and you will get a gift.
Aliens:
Buy a telescope and have your Sim look in it. At random, aliens will take your Sim to the heavens for an entire day. Your Sim will return with a thought bubble over its head, with a picture of a alien. Note: This does not always happen. Keep trying and it will happen eventually.
Portal:
In any lot, go to the very edge of the sidewalk on either side. Click on it, and it will say "Portal-Pedestrian". Move them wherever you want and your guests will appear there. Note: Do not delete the portal or you will not be able to have guests.
Walk on water:
Enable the move_objects on code and create a pool and diving board. When the Sim steps on the diving board, pause game play, go to build mode, then move the Sim off the diving board onto the pool. Delete the diving board. Then, return to live mode and start game play. The Sim will be walking on water.
Second story:
Instead of placing a number of pillars to make a second story, just build a normal first floor with nothing in it, then build a second floor and delete the walls on the first floor.
Remove censor:
When your Sims love each other very dearly, they will skinny dip in the hot tub together. Enable the move_objects on code while they are skinny dipping and remove the hot tub.
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