Mac :: Sims - House Party Cheat Codes
Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.
| Result | Code |
| 1000 Simoleons | rosebud |
| Add new family history stat to the current family | hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found | write_destlist |
| Architecture tools automatically set the level as needed | auto_level |
| Automatically import and load indicated FAM file | import <FAM file> |
| Automatically load indicated house, no questions asked | house <house number> |
| Check and fix required lot objects | prepare_lot |
| Completely flush app to VM file when running Windows NT | flush |
| Crash game | crash |
| Create moat or streams | water_tool |
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text> |
| Create-a-character mode | edit_char |
| Display personality and interests | interests |
| Draw all animation frames disabled | draw_all_frames off |
| Draw all animation frames enabled | draw_all_frames on |
| Draw colored dots at each person's origin | draw_origins |
| Dump entire memory to core_dump_[date:time].txt | core_dump |
| Dump selected person's most recent list of scored interactions to a file | dump_happy |
| Dump selected person's motive contribution curve to a file | dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions | debug_social |
| End sim logging | sim_log end |
| Execute "file.cht" file as a list of cheats | cht <filename> |
| Floorable grid disabled | draw_floorable off |
| Floorable grid enabled | draw_floorable on |
| Force an assert for testing | assert |
| Log animations in the event log window | log_animations |
| Map editor disabled | map_edit off |
| Map editor enabled | map_edit on |
| Move any object | move_objects on |
| No tutorial object generation when tutorial house is loaded | tutorial off |
| Prevent web browser crashes | browser_failsafe |
| Preview animations disabled | preview_anims off |
| Preview animations enabled | preview_anims on |
| Programmer stats | tile_info |
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt | #import |
| Rebuilds entire control panel/UCP from scratch | rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable | refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters | refresh_textures |
| Restore tutorial | restore_tut |
| Rotate camera | rotation <0-3> |
| Routing debug balloons disabled | route_balloons off |
| Routing debug balloons enabled | route_balloons on |
| Run series of random operations on unhoused families | fam_test <opcount> |
| Save currently loaded house | save |
| Save family history file | history |
| Say "plugh" | plugh |
| Say "porntipsguzzardo" | porntipsguzzardo |
| Say "xyzzy" | xyzzy |
| Selected person's path displayed | draw_routes on |
| Selected person's path hidden | draw_routes off |
| Set event logging mask | log_mask |
| Set free thinking level | autonomy <1-100> |
| Set game speed | sim_speed <-1000-1000> |
| Set grass change value | edit_grass <number>: |
| Set grass growth | grow_grass <0-150> |
| Set lot size | lot_size <number> |
| Set maximum milliseconds to allow simulator | sim_limit <milliseconds> |
| Set sim speed | sim_speed <-1000 - 1000> |
| Set time of day (unpatched game version) | set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value> |
| Sets the neighborhood directory to the path | <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation | lot_border <tl> <tr> <bl> <br> |
| Sets whether menu items appear for in use objects | allow_inuse |
| Show memory view window in debug builds of the game | memview |
| Start sim logging | sim_log begin |
| Swap the two house files and updates families | swap_houses <house number> <house number> |
| Ticks disabled | sweep off |
| Ticks enabled | sweep on |
| Tile information displayed | tile_info on |
| Tile information hidden | tile_info off |
| Toggle allowing visitors to be controlled using the keyboard | visitor_control |
| Toggle assets report | report_assets |
| Toggle automatic object reset feature | auto_reset |
| Toggle calls to PeekMessage within sim loop | sim_peek |
| Toggle camera mode | cam_mode |
| Toggle display of unavailable interactions in person control menus | all_menus |
| Toggle music | music |
| Toggle object compression in save file | obj_comp |
| Toggle quaternion transformations | quats |
| Toggle sound log window | sound_log |
| Toggle sounds | sound |
| Toggle web page creation | html |
| Total reload of people skeletons, animations, suits and skins | reload_people |
| Trigger sound event | soundevent |
| Write out an RTE file every time a route is found | write_routes |
| Write out behavior tuning constants to Tuning.txt | #export |
Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
Enable cheat mode and enter rosebud as a code, then enter !;!;!;!; and so on. Every "!" results in another 1,000 simolians.
Enable cheat mode and enter rosebud as a code, then enter !;!;!;!;! and so on. After your last exclamation point, type a semi colon then a colon. The end of your entry should look like !;!;!;!;: Then, hold [Enter]. The "No such cheat" message will flash. Hold [Enter] to quickly get up to 9,999,999 simoleons.
Once your money status is at 9,999,999 simoleons, anything that you buy or spend (such as like bills), will not deduct from your
total.
Drew Carey:
If you throw a big enough party, Drew Carey will show up to entertain and hang out until it ends.
Campfire ghost:
Have a Sim that has a Charisma/Creativity over 6. Light a fire and tell a story. Once in a great while, a campfire ghost will appear and haunt your Sims until the fire goes out.
Kids wearing formal wear:
Buy the Porto-Parody Trunk, click on it with the kid, then click "Formal Wear".
Surprise cake dancers:
Buy two cake dancing cakes. Then, hire a male cake dancer. Then, try to hire another male dancer with the other cake. The message "You've already hired that cake dancer!" will appear. Ignore this, and click "OK". Keep trying to hire another male cake dancer, and sooner or later you will either get the Tragic Clown or Elvis. The same can be done with hiring two females, but you will get someone in a pink gorilla suit.
Perfect personality:
At the Create A Family screen, when you are choosing your Sim's body, head, etc., give your it no personality. When you are living in a house, tell your Sim to make a potion. Once he/she has made a yellow potion, tell him/her to drink it. Their personality will be permanently full.
Potion effects:
Yellow: Switches your Sim's traits around. For example, if at 10 nice, after drinking it will be 0 nice.
Red: Love potion, works randomly on anyone of the opposite gender.
Blue: Refreshes almost all feelings, hunger, comfort, etc.
Purple: Turns the Sim into a monster that walks around your house breaking everything. Turns back when there is nothing to break.
Green: Does the opposite of Blue (makes you sad, weak, hungry, etc.)
Orange: Makes your Sim invisible; becomes see-through and half of his or her legs disappear.
Dark Green: Creates a evil clone.
Zombie Sim:
Kill your Sim, and before the Grim Reaper takes him or her away, get your husband or wife to plead with him. He will say " I'm generous today, so I will spare your Sim", then bring him or her back to life. That Sim will now be green but will live a normal life. Note: If you do not want them to be a zombie, enable the move_objects on code and delete him or her. Then, click on their head and they will return without turning green.
Second story:
Instead of placing a number of pillars to make a second story, just build a normal first floor with nothing in it, then build a second floor and delete the walls on the first floor.
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