Mac :: Sid Meiers Alpha Centauri Cheat Codes
Easy win:
Always try to ally other factions (treaty or truce). If you can ally everyone, vendetta one at a time to focus on one faction while not getting attacked by others.
As soon as you can, connect all your bases with Mag Tubes. This Really helps with defense against the odd Mindworm or Rogue Faction. Also, equip all or most of your units with the Clean Reactor, which means you do not have to worry about support. Near the end of the game, get the Cloning Vats secret project. It cuts the negative effects of "Power" and "Endumonic" social modes.
Drop anyone:
To drop any unit (an all your units) all you need it one drop unit. Press the [Drop] hot key and the cursor will change to the parachute. Then, select the unit you want to drop. It can be anything -- a probe team, former, colony pod, ground troop without drop capability, helicopter, or even a boat. Then all you have to do is drop the unit where you desire, as you normally would. You can even capture bases with aircraft this way. It is also great for extending your aircraft's range and very powerful with orbital insertions.
Air cover:
Land units cannot attack air units. Air units cannot attack air units. Unless you have SAMs, air units are invulnerable. However, not only are the air units invulnerable, but so are any ground or sea units in the same square. If you do not want your ships or ground troops attacked as they make the slow march to an enemy base, simply park a plane on top.
Ambush helicopters:
Helicopters that have run out of fuel and are sitting in the open can be attacked by anyone, not just SAM units.
Start with Advanced Units:
When you start, choose "Load Game", then select a game from far in the future where your tech is extremely high. Cancel out instead of actually starting the game, then start a new game. You will then be able to build a wide assortment of units from the game you were about to load and your first Scout might be a Scout Hovertank. You will not be able to build any of them for awhile due to lack of minerals, but once your population starts getting higher, you can use them to conquer all with ease.
Save money:
Instead of hurrying production, select "Hurry", then select "Make Partial Payment". Instead of using the paying the full amount to complete the construction, you can choose to pay an amount to get production down to one turn to go. For example, if hurrying production would cost 350 minerals with 5 turns to go, you would make a partial payment of about 4*(350/5)=280 minerals. Production is still done the next turn, since you have paid 4 turns worth of minerals.
Free support:
If you can get your unit inside a base you, can support it from that base. This includes bases belonging to your ally. Take your troops to allied bases and support from there. You will not have to support your units anymore. This does not even affect your ally's minerals.
Crossing the harbor safely:
Transport Foils or Transport Cruisers cannot attack subjectively, and thus are easily destroyed when carrying land units. Building or capturing Isle Of The Deep can alleviate this problem, as they can transport and attack at the same time.
Convoy the unused land:
Bases should not be built too near to each other, as this lowers the production. Leaving space between bases and using Supply Crawlers to tap resource from the space between the bases may raise the production dramatically, as your productive squares can expand beyond twenty squares by doing this.
Shore the cities:
Cities should be built along the coast (but not sea squares adjacent to the land) to let the city produce and use land, sea, and air units more efficiently.
Fungus:
It is good to clear fungus from around your bases, but it will not help if you also do not clear the sea fungus because it grows onto land.
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