Mac :: Diablo 2 - Lord Of Destruction Cheat Codes
View debug information:
Start a game, press [Enter] to enter talk mode, then type /fps. The ping time, frame skip , and frames per second will appear in the upper left corner.
More experience:
Join a Battle.net or other multi-player game and join a party. You and your partner will share experience. The more people in the party, the more experience everyone gets.
Choose any kind of character then rush through the normal difficulty by doing the following. In Act 1, kill Andariel with a party or a strong friend. In Act 2, get the Amulet Of The Viper, the Staff Of Kings and the Horadric Cube. Make the Horadric Staff and defeat Duriel. In Act 3, kill the High Council and get WP to kill Mephisto. In Act 4, kill Diablo. In Act 5, defeat the Ancients, then keep doing Baalruns and kill Baal's minions (which give a lot of experience) until you are at about level 40 to 50 (normal difficulty), 70 to 80 (nightmare difficulty). Then, go to the next difficulty. Note: Make sure that you do not kill Baal himself (except in Hell) until you have a high enough level. Otherwise, you will not be able to see the games of the previous difficulty anymore.
More money:
If you find an item and you are going to sell it, repair it first so it is worth more gold. This increases the price of the item selling by 50%. You could save about 1,000 to 2,500 gold early in the game. Note: The more valuable an item is, the higher the price you can sell it for after repairing.
Note: When repairing items to sell for gold pay attention to the sell price before you repair. The maximum sale price is 25,000 gold. If your item is worth 25,000 gold before repair, do not waste your gold repairing it. It will not increase the sell value any higher.
When the secret Cow level is empty of cows or there are only a small number remaining, go in and pick up items. Go to town and sell them. Return to the Cow level and pick up the items again and repeat.
Secret Cow level:
Defeat Baal under the same difficulty setting that you are making the cow level in. Take Wirt's Leg (found in Tristram) and a Tome Of Town Portals and put them in the Horadric Cube. You must transmute them in Act 1.
You can portal to the cow level by combining a Tome of Town Portal and Wirt's Leg. When you combine the tome, the amount of scrolls inside effect the number of cows in the level. If you combine a full tome, the cow level will have a larger amount of cows/hero cows than if a tome with only three scrolls was used.
Note: If you kill the Cow King you will not be able to make it anymore. Be careful not to kill the King.
Horadric Cube items:
Combine the following items in the Horadric Cube to get the corresponding new item.
| Old items | New item |
| 3 Perfect Gems + 1 Charm | 1 new Charm |
| 3 Perfect Gems + 1 Jewel | 1 new Jewel |
| 3 Gems of the same type and grade (except perfect) | 1 Gem of the next higher grade |
| 6 Perfect Skulls + 1 Rare Ring | 1 Rare Ring |
| 6 Perfect Skulls + 1 Rare Amulet | 1 Rare Amulet |
| 3 Perfect Gems + 1 Ring | 1 Magical Ring |
| 3 Perfect Gems + 1 Amulet | 1 Magical Amulet |
| 3 Rings | 1 Amulet; a higher level character will get a better quality amulet |
| 3 Amulets | 1 Ring; a higher level character will get a better quality ring |
| 1 Perfect Skull + 1 Rare Item + Stone of Jordan | 1 High Quality Rare Item of the same type |
| 3 Perfect Skulls + 1 Rare Item + Stone of Jordan | Add 1 Socket to the Rare Item if item is socketable |
| 6 Perfect Skulls + 1 Rare Item | 1 Rare Item of the same type |
| 4 Health Potions (any quality) + 1 Ruby (any quality) + 1 Magic/Set/Rare sword | 1 Long Sword of the Leech; 3-19 Damage, 4-7% Life Steal |
| 1 Diamond (any quality) + 1 Staff + 1 Kris + 1 Belt items used can be of any type or quality | 1 Savage Bardiche; 166-180% Damage |
| 1 Small Magical Shield + 1 Spiked Club (any quality) + 2 Skulls (any quality) | 1 Small Shield of Spikes |
| 3 Chipped Gems + 1 Sword | 1 Socketed Long Sword with 3 sockets and random mods |
| 2 Quivers of Bolts | 1 Quiver of Arrows |
| 2 Quivers of Arrows | 1 Quiver of Bolts |
| 1 Spear + 1 Quiver of Arrows | 1 Stack of Javelins |
| 1 Axe + 1 Dagger | 1 Stack of Throwing Axes |
| 3 Mana Potions + 3 Healing potions + 1 Gem (any type) | Partial Rejuvenation Potion |
| 3 Rejuvenation potions | Full Rejuvenation Potion |
| 3 Perfect Gems (any type) + 1 Magic Item | 1 New Magic Item of the same type |
| 3 Thul Runes + 1 Chipped Topaz | Amn Rune |
| 3 Amn Runes + 1 Chipped Amethyst | Sol Rune |
| 3 Sol Runes + 1 Chipped Sapphire | Shael Rune |
| 3 Shael Runes + 1 Chipped Ruby | Dol Rune |
| *3 Dol Runes + 1 Chipped Emerald | Hel Rune |
| *3 Hel Runes + 1 Chipped Diamond | Io Rune |
| *3 Io Runes + 1 Flawed Topaz | Lum Rune |
| *3 Lum Runes + 1 Flawed Amethyst | Ko Rune |
| *3 Ko Runes + 1 Flawed Sapphire | Fal Rune |
| *3 Fal Runes + 1 Flawed Ruby | Lem Rune |
| *3 Lem Runes + 1 Flawed Emerald | Pul Rune |
| *2 Pul Runes + 1 Flawed Diamond | Um Rune |
| *2 Um Runes + 1 Topaz | Mal Rune |
| *2 Mal Runes + 1 Amethyst | Ist Rune |
| *2 Ist Runes + 1 Sapphire | Gul Rune |
| *2 Gul Runes + 1 Ruby | Vex Rune |
| *2 Vex Runes + 1 Emerald | Ohm Rune |
| *2 Ohm Runes + 1 Diamond | Lo Rune |
| *2 Lo Runes + 1 Flawless Topaz | Sur Rune |
| *2 Sur Runes + 1 Flawless Amethyst | Ber Rune |
| *2 Ber Runes + 1 Flawless Sapphire | Jah Rune |
| *2 Jah Runes + 1 Flawless Ruby | Cham Rune |
| *2 Cham Runes + 1 Flawless Emerald | Zod Rune |
Item combinations:
| Ancient's Pledge | 3 Socket Shields | Ral + Ort + Tal | +50% Enhanced Defense Cold Resist +43% Fire Resist +48% Lightning Resist +48% Poison Resist +48% 10% Damage Goes To Mana |
| Black | 3 Socket Clubs/Hammers/Maces | Thul + Io + Nef | +120% Enhanced Damage 40% Chance Of Crushing Blow +200 To Attack Rating Adds 3-14 Cold Damage - Cold Duration 3 Seconds +10 To Vitality +19 Poison Damage Over 2 Seconds 15% Increased Attack Speed Knockback Magic Damage Reduced By 2 Level 4 Corpse Explosion (12 Charges) |
| Fury | 3 Socket Melee Weapons | Jah + Gul + Eth | +209% Enhanced Damage 40% Increased Attack Speed Prevent Monster Heal 66% Chance Of Open Wounds 33% Chance Of Deadly Strike Ignore Target's Defense -25% Target Defense 20% Bonus To Attack Rating 6% Life Stolen Per Hit +5 To Frenzy (Barbarian Only) |
| Holy Thunder | 4 Socket Scepters | Eth + Ral + Ort + Tal | +60% Enhanced Damage -25% Target Defense Adds 5-30 Fire Damage Adds 21-110 Lightning Damage +75 Poison Damage Over 5 Seconds +10 To Maximum Damage Lightning Resistance +60% +5 To Maximum Lightning Resistance +3 To Holy Shock (Paladin Only) Level 7 Chain Lightning (60 Charges) |
| Honor | 5 Socket Melee Weapons | Amn + El + Ith + Tir + Sol | +160% Enhanced Damage +9 To Minimum Damage +9 To Maximum Damage 25% Deadly Strike +250 To Attack Rating +1 to All Skills 7% Life Stolen Per Hit Replenish Life +10 +10 To Strength +1 To Light Radius +2 To Mana After Each Kill |
| King's Grace | 3 Socket Swords/Scepters | Amn + Ral + Thul | +100% Enhanced Damage +100% Damage vs. Demons +50% Damage To Undead Adds 5-30 Fire Damage Adds 3-14 Cold Damage - 3 Second Duration +150 To Attack Rating +100 To Attack Rating Against Demons +100 To Attack Rating Against Undead 7% Life Stolen Per Hit |
| Leaf | 2 Socket Staves (Not Orbs) | Tir + Ral | Adds 5-30 Fire Damage +3 To Fire Skills +3 To Fire Bolt (Sorceress Only) +3 To Inferno (Sorceress Only) +3 To Warmth (Sorceress Only) +2 To Mana After Each Kill Cold Resist +33% |
| Lionheart | 3 Socket Body Armor | Hel + Lum + Fal | +20% Enhanced Damage Requirements -15% +25 To Strength +10 To Energy +20 To Vitality +15 To Dexterity +50 To Life All Resistances +30% |
| Lore | 2 Socket Helms | Ort + Sol | +1 To All Skill Levels +10 To Energy +2 To Mana After Each Kill Lightning Resist +30% Damage Reduced By 7 +2 To Light Radius |
| Malice | 3 Socket Melee Weapons | Ith + El + Eth | +33% Enhanced Damage +9 To Maximum Damage 100% Chance Of Open Wounds -25% Target Defense -100 To Monster Defense Per Hit Prevent Monster Heal +50 To Attack Rating Drain Life -5 |
| Melody | 3 Socket Missile Weapons | Shael + Ko + Nef | +50% Enhanced Damage 300% Damage vs Undead +3 To Bow and Crossbow Skills (Amazon Only) +3 To Critical Strike (Amazon Only) +3 To Dodge (Amazon Only) +3 To Slow Missiles (Amazon Only) 20% Increased Attack Speed +10 To Dexterity Knockback |
| Memory | 4 Socket Staves (Not Orbs) | Lum + Io + Sol + Eth | +3 to Sorceress Skills 33% Faster Cast Rate Increase Maximum Mana 20% +3 Energy Shield (Sorceress Only) +2 Static Field (Sorceress Only) +10 To Energy +10 To Vitality +9 To Minimum Damage -25% Target Defense Magic Damage Reduced By 7 +50% Enhanced Defense |
| Nadir | 2 Socket Helms | Nef + Tir | +50% Enhanced Defense +10 Defense +30 Defense vs. Missile Level 13 Cloak of Shadows (9 Charges) +2 To Mana After Each Kill +5 To Strength -33% Extra Gold From Monsters -3 To Light Radius |
| Radiance | 3 Socket Helms | Nef + Sol + Ith | +75% Enhanced Defense +30 Defense Vs. Missile +10 To Energy +10 To Vitality 15% Damage Goes To Mana Magic Damage Reduced By 3 +33 To Mana Damage Reduced By 7 +5 To Light Radius |
| Rhyme | 2 Socket Shields | Shael + Eth | 20% Increased Chance of Blocking 40% Faster Block Rate All Resistances +25% Regenerate Mana 15% Cannot Be Frozen 50% Extra Gold From Monsters 25% Better Chance Of Getting Magic Items |
| Silence | 6 Socket Weapons | Dol + Eld + Hel + Ist + Tir + Vex | 200% Enhanced Damage 175% Damage vs. Undead Requirements -20% 20% Increased Attack Speed +50 Attack Rating vs. Undead +2 To All Skill Levels All Resistances +75% 20% Faster Hit Recovery 11% Mana Stolen Per Hit Hit Causes Monster To Flee 25% Hit Blinds Target [33] +2 To Mana Per Kill 30% Better Chance Of Getting Magic Items |
| Smoke | 2 Socket Body Armor | Nef + Lum | +75% Enhanced Defense +280 Defense Vs. Missile All Resistances +50% 20% Faster Hit Recovery Level 6 Weaken (18 Charges) +10 To Energy -1 To Light Radius |
| Stealth | 2 Socket Body Armor | Tal + Eth | Magic Damage Reduced By 3 +6 To Dexterity +15 To Maximum Stamina Poison Resist +30% Regenerate Mana 15% 25% Faster Run/Walk 25% Faster Cast Rate 25% Faster Hit Recovery |
| Steel* | 2 Socket Swords/Axes/Maces | Tir + El | 20% Enhanced Damage +3 To Minimum Damage +3 To Maximum Damage +50 To Attack Rating 50% Chance Of Open Wounds 25% Increased Attack Speed +2 To Mana After Each Kill +1 To Light Radius |
| Strength | 2 Socket Melee Weapons | Amn + Tir | 35% Enhanced Damage 25% Chance Of Crushing Blow 7% Life Stolen Per Hit +2 To Mana Per Kill +20 To Strength +10 To Vitality |
| Venom | 3 Socket Weapons | Tal + Dol + Mal | Hit Causes Monster To Flee 25% Prevent Monster Heal Ignore Target's Defense 7% Mana Stolen Per Hit Level 15 Poison Explosion (27 Charges) Level 13 Poison Nova (11 Charges) +273 Poison Damage Over 6 seconds |
| Wealth | 3 Socket Body Armor | Lem + Ko + Tir | 300% Extra Gold From Monsters 100% Better Chance Of Getting Magic Items +2 To Mana After Each Kill +10 To Dexterity |
| White | 2 Socket Wand | Dol + Io | Hit Causes Monster To Flee 25% +10 To Vitality +3 To Poison And Bone Spells (Necromancer Only) +3 To Bone Armor (Necromancer Only) +2 To Bone Spear (Necromancer Only) +4 To Skeleton Mastery (Necromancer Only) Magic Damage Reduced By 4 20% Faster Cast Rate +13 To Mana |
| Zephyr | 2 Socket Missile Weapons | Ort + Eth | +33% Enhanced Damage +66 To Attack Rating Adds 1-50 Lightning Damage -25% Target Defense +25 Defense 25% Faster Run/Walk 25% Increased Attack Speed 7% Chance To Cast Level 1 Twister When Hit |
| Not XLated Call Ken | 3 Socketed Sword | Tir + El + Nef | +2 Mana +1 Light Radius Poison Resist + 25% +50 To Attack Rating Knock Back |
Keep weapons:
When you die, quit the game by pressing [Cmd] + Q . Return to the game, and your character should be standing over your old dead body that was killed in a different level. This allows you to have all your weapons for when you adventure out again.
Get any item:
Use the following trick to get almost any desired item. Go to the person in your highest Act that gambles (for example, Gheed or Jamella). Go to gamble. A list of good items will appear. If you do not see anything desirable, exit, then go to gamble again. There will be a new list of items for sale. Repeat the process until you have found what you want.
Good items:
Go into the Blood Moor in Nightmare mode. Fight some zombies, quill rats and the little red demons. They will be extremely difficult, but when you kill a simple zombie Boss, red demon Boss or quill rat Boss you will get a rar item (for example, a unique, gold or blue). Also, the rouge encampment has good weapons.
Raise Magic Find:
To raise your Magic Find to a very high level, place all of your gems in your inventory (the more, the higher your magic count will get). Any state of gem is acceptable. Having only one gem is also acceptable. Go out of town and kill some enemies. There is a very high chance that you will get more gems. This can quickly multiply your gems and bring your magic count so high that you can find up to three rings in one chest in the Cold Plains in Act 1 under the normal difficulty setting.
Make new Charms:
Take any size Charm, put it into the Horadic Cube, then put in three perfect Gems and transmute. They are randomly given.
Easy experience and items:
Create a Sorceress, then max out her Firewall. Trade some items for a good Tarnhelm, some ChaceGuards, and other +% to Magic Find items. You Sorceress should be at about level 45. Then, go to Channel Cows/Cowz and wait for someone to make a game. Join that game and Firewall all the cows. Your experience will increase and you will get unique items. Do not duel or do anything dangerous with this sorceress, as you will get killed.
Easy runes:
In v1.10, the Countess (Act 1) always gives at least one rune. This is excellent for getting the Tal Rune (75 poison damage in 5 seconds). Put two of them in a weapon for a good weapon.
At the Tower Cellar level 5, kill the Boss as many times as desired. You will always get one to two Runes.
More money for items:
The easiest way to increase the value of an item is to have it identified by a Identify Scroll or by Deckard Cain. The value will immediately increase.
Safe gold storage:
If your stash is full of gold and you do not want to lose everything if you get killed, drop all your gold beside your stash or somewhere in town. You can go out and fight without worrying, but must pick up your gold again before you save and exit.
Note: Items will disappear if you leave them next to your box and they sit there long enough while you are in a different zone. It does not appear to have anything to do with how many items drop off monsters; it has to do with time.
Imbuing items and adding sockets to items:
These two actions are rewards offered by the smiths in Act I and V as you complete their related quests. It may be wise not to use them immediately afterwards. Keep them for later difficulty levels, where you can find exceptional and elite items (such as the Ornate Plate armor or Mesh Boots). An imbued elite piece of body armor with added sockets can prove to be extremely useful. This applies for single player mode, and also may work in multi-player. Note: Some higher stats you can get after an imbue can only be obtained only after your character reaches a higher level.
Fill tomes:
When you are about to finish all of your scrolls that are in a tome, you can fill the tome again by selling it to someone then immediately buying it again. It will be full and it will cost less than if you bought twenty scrolls or a new tome.
Assassin: Easy kills:
Use the following trick when you are in a not so good situation and have Tiger Strike and Fists Of Fire. Charge up Fists Of Fire fully then Tiger Strike fully. While both the charges are spinning around, use a normal attack. This will lower the health of the opponent you attacked and also makes a scatter of fire that starts to kill the rest.
Necromancer: Make a transparent Golem:
You need to know Summoning Metal Golem of any level and a transparent weapon (ethereal weapon). Do the same thing needed to summon the usual Metal Golem. When he is summoned, he will be transparent.
Developing a strong Amazon:
Try to maximize Multiple Shot, Guided Arrow, Dodge, and Avoid. Put the rest of the skill points into Critical Strike and Slow Missiles.
Developing a strong Assassin:
First, put a few skill points into Claw Mastery(5-20), then max out Dragon Tail and Phoenix Strike. You may also want to optionally max out Weapon Block. Have Dragontail set as your main attack, and Phoenix Strike as your secondary attack. Charge up Phoenix Strike, then use Dragon Tail to unleash maximum fury on your target. Phoenix Strike is obviously the charge up skill of choice, and Dragontail will bring out the maximum potential of it, with help from Claw Mastery.
To kill bosses easily, use Tiger Strike (3 Charge), then unleash Dragon Flight. You can use it for unique monsters, etc. It will kill Baal in normal mode instantly (if maxed each).
Try to maximize Dragon Tail, Dragon Flight, Claw Mastery, Weapon Block, Fade, Wake of Fire, and Blade Shield. Put the rest of the skill points into anything you desire.
Developing a strong Barbarian:
Gain some levels and give some of your skill points to any of the masteries that you desire. Put the points on the class of the weapon that you think you will be using during the game. When you get to level 18, put your points on Iron Skin to maximize your defense so that monsters have a harder time hitting you. At level 30, maximize the skill Natural Resistance. Your Barbarian should be good at blocking attacks and have Whirlwind to kill monsters that become packed around you.
Try to maximize Whirlwind, Sword Mastery (or whatever Mastery you want to use), Iron Skin, Natural Resistance, Battle Orders, and Battle Command. Put the rest of the skill points into Increase Stamina and Increase Speed.
Start out only putting skill points into masterings that you want to use thought the game. When you get to level 12, put one point into Stamina +% and go back to masterings until level 18. Then, put all skill points there after into Iron Skin until maxed out. After that, max out the mastery. Then, put the points anywhere desired.
Developing a strong Druid:
When playing as a Druid that specializes in elemental spells, note that you must have the elemental abilities "Hurricane" and "Tornado" before you are allowed to learn "Armageddon". Also, the "Summon Grizzly" spell is much more powerful than it seems; even if you do not specialize in summons, you should still learn it. You may also need to know "Summon Spirit Wolf" and "Summon Dire Wolf" also.
Do not bother putting any points into summoning for a Druid. Instead, put more into skills such as Molten Boulder and Heart of Wolverine than Werewolf or Werebear, and save skill points for more better skills such as Grizzly Bears and Armageddon. They are much more useful. For a weapon, use a strong one handed sword (War Sword or exceptional sword is best) that is socketed and perhaps a Maul or Polearm. Also try to get the unique weapon Earthshaker.
Use the following trick to develop a speed tank Druid. You must do everything exactly. For your stats, every level switch between Strength and Vitality, none into Energy, and at level 30 put points into Dexterity until level 40. This is a werewolf Druid, as they are very fast. Until level 30 switch between Werewolf and Lycantrophy. Once you are level 30, max out Fury and then work on maximizing Werewolf and Lycantrophy. This should be done at about level 65. Then, work on getting the Grizzly Bear, and maximize it. Once that is done and you still want to level, try to maximize Heart Of The Wolverine Spirit. Try to get full Aldurs Set and socket the weapon with 3 Perfect Topaz, because lightning damage is already on the mace. Your damage will be very high and you can kill almost anything in one Fury hit. A level 50 speed tank Druid should be able to kill a level 84 Barbarian.
Try to maximize Cyclone Armor, Twister, Hurricane, Oak Sage, and Spirit of the Barbs. Put the rest of the skill points into anything you desire.
To develop a strong Druid, you must first put your skill points on anything until you reach level 18. At level 18, begin putting your skill points on Fissure. As soon as you are at a high enough level to summon a bear, start putting your skill points on it. Max both of those skills out and you should be able to clear a normal cow level at about level 25; even before you max them out. Stay away from your enemies and let your Fissure and your bear kill them.
Put all of your skill points into Firestorm until level 6. If you plan on dueling, put a point into Arctic Blast. Then, max out Molten Boulder and put points into Volcano or Fissure and the perquisites for Summon Grizzly. Once you reach level 30, max out Summon Grizzly then Volcano or Fissure. Use Molten Boulder for regular attacks and Volcano or Fissure for Bosses and monsters immune to Knockback.
Developing a strong Necromancer:
Try to maximize Iron Maiden, Bone Armor, Bone Prison, and Poison Nova. Put the rest of the skill points into Skeleton Mastery, Golem Mastery, Raise Skeletal Mage, and Fire Golem.
Developing a strong Paladin:
You must be careful not to waste any skill points. This Paladin revolves mostly around Defensive and some Offensive Auras, and no combat skills (as none of them are very good). Choose whichever aura suits you up until level 6. After that point, be sure to put at least 3 skill points in each of the Resistance Auras. After this is accomplished, you need at least 10 skill points in Defiance and at least 6 or 7 into Cleansing. Now, up until level 30, you can either boost up your defensive skills (put 2 points into Redemption at level 30), or put some into new skills of your choice (preferably start boosting Offensive Auras). Next, you should only put 1 skill point into Thorns. It is not a very good aura, and you will need it for other auras. Avoid Holy Fire at all costs. Only 1 point is needed. You should then put 4 or 5 points into Holy Freeze. You can now get to the good Auras such as Conviction and Fantasm. These are the two auras that should be maxed out. No aura should be left out. Use Resistance auras for enchanted enemies, Defiance for extra strong, Conviction for stone skin, Holy Freeze for extra fast, Cleansing for cursed, and Fantasm for teleportation. Note: This will require some time to develop.
Try to maximize Zeal, Charge, Vengance, Holy Shield, and Holy Freeze. Put the rest of the skill points into anything you desire.
Max out Holy Freeze, Zeal, Redemption, Thorns, and Salvation. In a cluster of enemies, use Holy Freeze on Right Click and Zeal on Left Click. Holy Freeze will slow down all of the enemies, and Zeal will speed up your attacks (Fanaticism will also work, but not as well). Use Salvation if there are any groups of Undead (for example, Diablo's Sanctuary). Use Redemption to get your Health and Mana back to full. When up against a powerful enemy/Boss, use Thorns to turn their attack back against them. With Thorns maxed out, Diablo should kill himself in one hit under the normal difficulty setting. Make sure you have enough health to withstand the attack.
Once you start, get to level 3 before doing the Den Of Evil. At level 2, learn Sacrifice. At level 3, learn an offensive aura, Thorns or Might. At level 12, put only four points on your Zeal. You are now done with your combat skills. Put all of your skills on your offensive auras evenly until you get to Holy Shock. Max out Holy Shock, then worry about equipment -- for example, Zacarum's Hand Septor, Herald of Zacarum shield, Nagel's Ring, Milabrega's Robe armor, and the rest consisting of items that add to resists. For boots, try to find Poison Resist or Sigon's Boots. Frostbite Gloves are also recommended. Your Paladin should be able to kill a level 80 melee character easily or a level 60 magic or ranged weapon character easily. To make your Paladin even stronger, find socketed helmets and add Perfect Topazes to add to your Magic Find. By doing this you can get even better equipment.
Developing a strong Sorceress:
The best skills for a good Sorceress consist of Frozen Orb for usual attacks, Nova for when you are tightly packed/surrounded, and Fire Wall for when you are outside of a large group of enemies. Masteries are good for amplifying damage.
Try to maximize Warmth, Nova, Teleport, Thunder Storm, Lightning Mastery, and Chilling Armor. Put the rest of the skill points into anything you desire.
Use the following trick to create a good Sorceress dueler. First, choose which element you wish to use (for example, Fire). When making a Fire Sorceress you should max Fire Bolt until you reach level 20. Then, max Fire Ball until level 40. Next, max Fire Mastery until level 60. Then put a high number of points to Warmth so that your Mana will replenish faster. You should also put a few points to Teleport Energy Shield and Telekinesis. You should also invest a few points in an attack from a different element for times when you may encounter fire immunes. Try and get good Runes like Um Ist and Pul so that you can trade for items like Fire Skiller Charms, the Oculus, and Spirit Monarch Shield. It helps to have friends that have doubles of good sorceress items so you can get them cheap. If you choose to be a Lightning Sorceress, then change the skills to Charged Bolt Lightning, Nova Chain Lightning, and Thunderstorm Lighting mastery and put points to Enegry Shield, Telekinesis, and Teleport. When making a Cold Sorceress, max out Icebolt, Iceblast, Chilling Armor, Cold Mastery, Blizzard, and Frost Nova.
Godly Sorceress duel:
You need a fire sorceress. Increase all fire skills (Fire Wall works well), then teach her one Teleport and one Frost Nova. When you are ready, first use your Teleport to get to her. Quickly use your Frost Nova (making her slow down), then use your Fire Wall, which does lots of damage per second.
Better restart:
When you die, do not save and quit. This gives you the advantage of starting next to your body. However, if you died fighting a Boss, unique, or champion monster, you must face them with full health, rather than whatever you whittled down to before.
Search for more cheats at CheatSearcher

There are no comments yet. Be the first to add a comment.