Mac :: Call Of Duty Cheat Codes
Cheat mode:
Press ~ during game play to display the console window. Type set thereisacow 1337 to enable cheat mode. Type devmap <level name> at the console window to reload the level that you were on. Then, enter one of the following codes at the console window to activate the corresponding cheat function.
| Effect | Code |
| Spawn indicated item | give <item name> |
| Full health | give health |
| Get all items | give all |
| Ammunition | give ammo |
| Invincibility | god |
| Ignored by enemy | notarget |
| No clipping mode | noclip |
| Toggle debug mode | debug <0-1> |
| Toggle developer mode | developer <0-1> |
| Fly mode | ufo |
| Teleport to a specific map node | jumptonode <number> |
| Play indicated map | map <map name> |
| Suicide | kill |
| List all cvars | cvarlist |
| Dump all cvars to console | cvardump |
| Reset all cvars | cvar_restart |
| List all console commands | cmdlist |
| List all shaders of current map | shaderlist |
| List all images of current map | imagelist |
| List all sounds currently used | snd_list |
| List all entities currently used | entitylist |
| List all currently bound keys | bindlist |
| View graphics information | gfxinfo |
| Save game | savegame |
| Load saved game | loadgame |
| Reset variable to default value | reset <variable name> |
| Play a cinematic file | cinematic |
| Set crosshair transparency; default is 1.0 | cg_crosshairAlpha <number> |
| Set gravity value; default is 800 | g_gravity <number> |
| Set HUD transparency; default is 1.0 | cg_hudAlpha <number> |
| Set seconds that dead bodies remain on-screen | ai_corpsecount <number> |
| Set shellshock duration | cg_shellshock <number> |
| Set skill level | g_gameSkill <number> |
| Set weapon knockback power; default is 1000 | g_knockback <number> |
| Show miss distance when hitting NPCs | cg_showMiss <0-1> |
| Spawn indicated model | testmodel <model name> |
| Free movement while paused | cl_paused 2 |
| Return to normal paused screen | cl_paused 0 |
| Set game speed; 0.5 is half speed, 1 is default | timescale <number> |
| Toggle AI | g_ai <0 or 1> |
| Toggle bullet debug mode | g_debugBullets <0 or 1> |
| Toggle bullet marks | cg_marks <0 or 1> |
| Toggle console debugging. | con_debug <0 or 1> |
| Toggle crosshair | cg_drawCrosshair <0 or 1> |
| Toggle ejecting shells | cg_brass <0 or 1> |
| Toggle entity bounding boxes | g_drawEntBBoxes v |
| Toggle fog | r_fog <0 or 1> |
| Toggle framerate displae | cg_drawFPS <0 or 1> |
| Toggle FX | fx_draw <0 or 1> |
| Toggle FX debugging. | fx_debug <0 or 1> |
| Toggle FX freezing | fx_freeze <0 or 1> |
| Toggle fx. If set to 0, fx will be disabled. | fx_enable <0 or 1> |
| Toggle game timer | cg_drawTimer <0 or 1> |
| Toggle hit debug mode | g_debugShowHit <0 or 1> |
| Toggle HUD | cg_drawStatus <0 or 1> |
| Toggle HUD and crosshair | cg_draw2D <0 or 1> |
| Toggle letterbox format | cg_letterbox <0 or 1> |
| Toggle NPC health display | g_debugDamage <0 or 1> |
| Toggle objects and backgrounds | r_drawWorld <0 or 1> |
| Toggle objects and NPCs | r_drawEntities <0 or 1> |
| Toggle player and AI movement debug mode | g_debugMove <0 or 1> |
| Toggle player and AI movement debugging. | cl_debugMove <0 or 1> |
| Toggle rendring | cg_noRender <0 or 1> |
| Toggle shadows. | cg_shadows <0 or 1> |
| Toggle spawning | g_spawnai <0 or 1> |
| Toggle subtitles | cg_subtitles <0 or 1> |
| Toggle third person view | cg_thirdPerson <0 or 1> |
| Toggle vehicle debug mode | g_vehicleDebug <0 or 1> |
| Toggle wireframe mode | r_showtris <0 or 1> |
| Unknown | testgun |
| Unknown | debug_tankall <0 or 1> |
| Unknown | chain <0 or 1> |
| Unknown | ai_nocriticalsections <0 or 1> |
| Unknown | cg_skybox <0 or 1> |
| Unknown | cg_stats <0 or 1> |
| Unknown | cg_noPredict <0 or 1> |
| Unknown | cg_selectPlayer |
| Unknown | cg_tracerChance |
| Unknown | cg_ignore <0 or 1> |
| Unknown | cl_run <0 or 1> |
| Unknown | cl_running <0 or 1> |
| Unknown | dmflags <0 or 1> |
| Unknown | g_changelevel_time |
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