Nintendo Wii :: Super Paper Mario Cheat Codes

Hidden mini-games
While in the coffee shop in Flipside B1, enter 3-D mode to access a gold pipe that will take you to an arcade with three mini-games that use different functions of the Wii-mote. You can win prizes for top scores. A fourth game can be unlocked if you have a Gold Card.

Easy Rubees
In Chapter 2-3, you must get a lot of Rubees. The code for the first VIP room is "5693". While on the gerbil wheel, tape down the left or right movement button and allow the controller to idle for about ten minutes. You should get about 9,000 Rubees. Be careful and monitor it, as the Wii-mote will go to sleep. The code for the second VIP room past the electric fields is "41262816". This will give you the 1,000,000,000 Rubees needed.

Dashell Pixl
After completing The Pit Of 100 Trials in Flipside, you will fight a dragon, Wrecktail. This is a new version of the first Boss, with the same attacks and same way to defeat it. Once you defeat Wrecktail, you will get a new Pixl, Dashell, who allows you to run at very high speeds.

Piccolo Pixl
To get the Piccolo Pixl, you first must be able to visit Flopside. Visit Merlee on the second floor of Flopside and talk to her on the opposite side of the crystal ball. Next, talk to Merluvee in Flipside. Talk to Bestovious in Lineland. Talk to Watchitt in Yold. Then, give what Watchitt gave you to Bestovious. Give what Bestovious gave you to Merluvee. Give what Merluvee gave you to Merlee to get a key. Finally, go to the first floor of Flipside and open the locked door near the card shop. Go inside the house and open the treasure chest to get the Piccolo Pixl. Piccolo puts enemies to sleep. There are also special walls with a drawing of him engraved on it; you can use him to make the walls disappear, revealing secret items.

Pixl abilities
Get the indicated Pixl to unlock the corresponding special ability:

    Barry: Shield yourself from enemy attacks and also counterattack.
    Boomer: Blow up objects.
    Carrie: Platform that can get you across dangerous areas.
    Cudge: Use a hammer.
    Dashell: Run fast.
    Dottie: Shrink yourself.
    Fleep: Flip objects that are stuck in the wrong dimension.
    Piccolo: Play special music that disintegrates certain objects.
    Slim: Turn sideways and squeeze through very narrow spaces.
    Thoreau: Pick up objects then toss them.
    Thudley: Shake the ground.
    Tippi: Use the your Wii-mote sensor to scan objects to learn about them and reveal hidden things.


Free hints
Whenever you get stuck, save the game near your current location. Then, take the return pipe back to Flipside and go to the fortune teller. Once you have your hint, press Home and reset the game. You will return to your save where you were stuck and the price of the fortune teller's services will never go up.

Style moves
After landing on an enemy to do damage, you can twist the Wii-mote in your hands and shake it to execute Style moves. Holding Jump during this attack will cause you to jump higher, thus giving you more time to shake and line up for a follow up attack. The more Style moves you do in a row, the higher your multiplier will be. This will greatly increase the pace at which you gain levels.

Locked room in Merlee's mansion
To get into the locked room in Merlee's mansion, enter "5963" as a code. This will save you 100 Rubees.

Mario series reference
Enter Room 2828 in the Castle Of Francis to find action figures and posters from other Mario games.

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